AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in Latin America: Q2 2022
Discover the performance trends of the top 5 city building games on Android in Latin America during Q2 2022, including downloads, revenue, and active users.
Throughout the second quarter of 2022, the top 5 city building games on the Android platform in Latin America demonstrated varying trends in downloads, revenue, and active users. Below is an overview of their performance, based on data from Sensor Tower.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES saw its weekly downloads peak at 51K in mid-April, before experiencing a gradual decline to approximately 34K by the end of June. The game’s weekly revenue reached its highest point at $36 in mid-April and fluctuated throughout the quarter, closing at around $14. Active users also showed a similar trend, peaking at 87K in early April and then decreasing to around 52K by the end of June.
The Simpsons™: Tapped Out by ELECTRONIC ARTS maintained a relatively stable weekly download rate, ranging from 30K to 48K. Revenue for this game peaked at approximately $3.5K at the end of May, with active users consistently hovering around the 300K mark throughout the quarter, ending at 299K.
Megapolis: City Building Sim from Social Quantum Ltd experienced a notable spike in downloads, reaching 59K in mid-June. Revenue showed a gradual increase, peaking at $1.1K in mid-June as well. The game’s active users followed a similar pattern, peaking at 43K in mid-June and then stabilizing at around 26K towards the end of June.
SimCity BuildIt, another title from ELECTRONIC ARTS, demonstrated steady revenue, averaging around $10K to $11K per week, with a peak of $11.4K in mid-April. Weekly downloads were relatively stable, ranging from 16K to 26K. Active users fluctuated slightly but remained around 243K by the end of June.
Land of Empires: Immortal by Nuverse showed a significant increase in weekly revenue, peaking at $14.3K in mid-June. However, its downloads saw a downward trend, starting at 34K in early April and dropping to 8.6K by the end of June. Active users also declined, from 29K in early April to 9.2K by the end of June.
These insights are derived from Sensor Tower data, which provides comprehensive analytics on app performance. For more detailed insights, visit Sensor Tower.